This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. It wasn't occurring at all in previous versions due to a buggy condition. The player isn't her thrall or blood cow. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Fixed custom greet loop with the "Arthon" name. - A Serana gift-giving feature, which different responses for her depending on the type of gift. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Added dialogue to disable Serana's vanilla raise zombie spells. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - Initial patch release. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - SDA is now in a BSA! Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Nearly 300 new voice lines. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. ESL-Flagged. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? If you are on Xbox, only the latter method is available to you. - Fixed Serana saying "Lani" for the "Jon" Name. Includes both some radiant and story-driven conversations. Serana will only give gifts within towns/cities. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Revamped Drinking Buddies code from the ground-up. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. She will now use her town outfit in all areas with this keyword. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - Disabled radiant lovemaking from occurring during Kindred Judgment. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. 50% of the full revoice is now covered. Now it shouldn't be delayed. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - "House of Horrors" quest awareness. - Patch update by Noodle Bowl. In a future update, this will be re-implemented. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. (you can find the list on my website). Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. radiant conversation among others). - Removed accidental ITM/Serana NPC record edit. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit Bethesda meant only the player to attend the party, no one else. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). The base dialogue commentary quests should all be started in time. - Added commentary on dragons returning. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). It's disabled for now though until I can find a way to get it working consistently. Pretty Huge Update! Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. - Added Serana's brief commentary on Skyrim's factions. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Final Serana Romance quest to end Serana's Romance questline. - Serana no longer drinks a blood potion (visibly) if she is not following the player. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - Disabled another bloodcursed arrows topic that should have been disabled. - Added missing voice lines for final romance quest. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. She is the Serana in Laura Bailey's absence. As an NPC, Serana is more intelligent and has many new follower features. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Added in teleportation to the Companions quest commentary. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. Just make sure you talk with her while in that same room, with that bed already rented. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Support for the SexLab animation framework for romance scenes. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. ", or "What's on Your Mind? - Changed the cooldown of the radiant misc. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. Best Serana Mods For Skyrim (All Free) - FandomSpot Again, to rectify this just stand still or move in her direction. Serana should now look more expressive. - It is important to note that these quests are optional, and do have different outcomes. dialogue. - Removed debug notification that shouldn't be there for the horse riding. - Serana can now wear whatever you want her to wear! - Auri Banter. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Implementation of another Dawnguard NPC interaction scene. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). There are different dialogue options so the player can role-play this in different ways. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Disabled more hello, goodbye, and combat lines. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Old Stone Walls was re-recorded in both an acapella and acoustic version. It's been improved on the technical level as well so there should be fewer bugs with it. NFF has two conflicting script files, just make sure SDA's overwrites. Fixes to some scripts for the Companions commentary. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. -You can now ask Serana whether you want her to keep her hood on or not! The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. This DOES NOT do anything like dismiss her. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - Fixed xEdit script property Warning Message (was previously harmless though). - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - These are technically mini-quests, but they aren't marked on your journal or anything. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. This author has not provided any additional notes regarding file permissions. Over 160+ new lines! - More radiant dialogue, occurring at either sunrise or sunset. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. Hey guys, Author of the Serana Dialogue Add-On mod here. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. She will say yes or no depending on whether she's good with it or not. - Added one line to "What's on Your Mind?" Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. The powerful open-source mod manager from Nexus Mods. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Revoice of some remaining combat grunts/final radiant dialogue. Makes it so that Serana can snuggle next to the player if Campfire is installed. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Serana cooking home-cooked meals for you. Will perhaps get to Volkihar Clan commentary later. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. All rights reserved. Spouse Merchant ability and daily gold. A bunch of fixes and content additions. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night.
Giggleswick School Uniform Shop, 2006 Miami Heat Finals Starting Lineup, Tower Defense Blooket Hack, Articles S
Giggleswick School Uniform Shop, 2006 Miami Heat Finals Starting Lineup, Tower Defense Blooket Hack, Articles S